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Stitch Head

Stitch Head

Stitch Head

Storyboard Artist

Storyboard Artist

PROJECT INFORMATION

Stitch Head is a fully CG-animated feature based on the book series by Guy Bass.

I worked as a Storyboard Artist across several stages of the production. My contribution ranged from early rough boards to more refined sequences, revisions of existing material and the development of staging, acting and facial expressions.

Some scenes required broader storytelling decisions, while others focused on making an individual reaction more readable, strengthening comedic timing or improving the visual flow of an existing sequence.

Character performance was a particularly important part of the process. Small changes in pose, silhouette, timing or facial expression can completely change how an audience interprets a scene. Maintaining the characters on-model while still finding expressive and readable poses therefore became an important part of the work.

Existing 3D environments were sometimes used as perspective and staging references. These assets helped explore camera positions and spatial relationships efficiently before translating those decisions back into drawn storyboard panels.

I was not responsible for designing the environments or characters themselves. My role was focused on storytelling, staging, acting and storyboard development.

Stitch Head is a fully CG-animated feature based on the book series by Guy Bass.

I worked as a Storyboard Artist across several stages of the production. My contribution ranged from early rough boards to more refined sequences, revisions of existing material and the development of staging, acting and facial expressions.

Some scenes required broader storytelling decisions, while others focused on making an individual reaction more readable, strengthening comedic timing or improving the visual flow of an existing sequence.

Character performance was a particularly important part of the process. Small changes in pose, silhouette, timing or facial expression can completely change how an audience interprets a scene. Maintaining the characters on-model while still finding expressive and readable poses therefore became an important part of the work.

Existing 3D environments were sometimes used as perspective and staging references. These assets helped explore camera positions and spatial relationships efficiently before translating those decisions back into drawn storyboard panels.

I was not responsible for designing the environments or characters themselves. My role was focused on storytelling, staging, acting and storyboard development.

EARLY STORYBOARD

EARLY STORYBOARD

FINAL RENDERINGS

FINAL RENDERINGS